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|00:28||MercuryZero||I think perhaps I'll make a 'mod' class, and have it describe the mod, and have a call on the object that grabs all applicable mods.. from equipment, from attached scripts, etc. (Who knows, maybe from the environment), and then the routine can proces them all. This also eliminates my misgivings earlier of scripts that poof while you're poking at them, since I will grab these mod objects out of them.|
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