Time Nick Message 21:06 chainsol No problem! :D Do make sure it all works... 20:58 kraster010-2 ah nice, thanks a lot 20:57 chainsol After having edited it. 20:57 chainsol db.whatever = my_custom_instance 20:57 chainsol You can force the update by just reassigning the instance. 20:55 kraster010-2 thanks by the way for the link (a lot of material to read :) ) 20:54 kraster010-2 if from time to time i need to change some attributes of this objects how can i force update the object in the db? 20:49 chainsol That's the link about it. :D 20:49 chainsol https://github.com/evennia/evennia/wiki/Attributes#storing-single-objects 20:48 chainsol You also can't store any typeclassed objects on the custom class. 20:48 chainsol So, kinda, yes. 20:48 chainsol Hrmm, I mean the default pickle module has to be able to pickle it. 20:47 kraster010-2 by pickable you mean a class which contain only built in python type? 20:46 chainsol kraster010-2: However it won't automatically update, for instance, if you updated an attribute on the custom class. 20:46 chainsol kraster010-2: I know this is late - you can potentially do that if it's picklable. 18:39 kraster010-2 i mean an istance of a custom class inside a script: self.db.myclassobject = myclass() 18:37 kraster010-2 can i put an object of a custom class as a db attribute of a script? 18:29 DiscordBot <LizardLeliel> I know nothing of that game 18:29 DiscordBot <LizardLeliel> Ah 18:25 jotes tutorial world 18:22 DiscordBot <LizardLeliel> What game? 18:21 jotes when you are in the dark cell, you have to move the root from the wall to see the button. once did, if i type traverse wall doesn't work. what command should i type? 18:12 DiscordBot <LizardLeliel> What are you taking about? 18:10 jotes once, moved all the flowers, how to enter in the passage? 18:01 chainsol i think if you "look" at the roots you'll be told what direction you can move them 17:59 jotes because if i do, it doesn't 17:59 jotes but how to move those? for example if i type: move blue north it works? 17:58 DiscordBot <LizardLeliel> Nice 17:57 jotes hahah, still trying to figure out the puzzle 17:52 chainsol Hello! 17:48 jotes hello 13:20 DiscordBot <LizardLeliel> Which is what most call me anyways 13:19 DiscordBot <LizardLeliel> Like leliel?!? 12:55 DiscordBot <Cloud_Keeper> Liz: Pick a name that has a more masculine abbreviation :p 12:54 DiscordBot <Cloud_Keeper> Perhaps you could extend the access method to check if a character has a given item in their contents 12:53 DiscordBot <Cloud_Keeper> Jotes: if you look at the get command it calls the targets access method 12:50 DiscordBot <Cloud_Keeper> I'll just check the name for the easier method I'm thinking of 12:50 DiscordBot <Cloud_Keeper> Whilst you have a quick look at locks 12:50 DiscordBot <Cloud_Keeper> Jotes: https://github.com/evennia/evennia/wiki/Locks 12:49 DiscordBot <Cloud_Keeper> God github displays like trash on my phone 12:47 DiscordBot <LizardLeliel> It's odd being called liz, I'm a guy O_o 12:45 DiscordBot <Cloud_Keeper> If char has object: pick up ball; else fail 12:45 jotes yes 12:45 DiscordBot <Cloud_Keeper> I see. So you want a condition? 12:44 DiscordBot <Cloud_Keeper> Hey liz 12:42 DiscordBot <LizardLeliel> Yo 12:42 jotes for example lets say that we're making a quest. we're finding a certain item. but for taking that item you need an other one. 12:39 DiscordBot <Cloud_Keeper> Can I get another example? 12:39 DiscordBot <Cloud_Keeper> I am not sure what you are asking 12:35 jotes hello all. an other question, haha. is there a way, when creating an object to set up an other object required? example, if i am creating a ball, i need an other object to take it up. is this possible or should i code it in the class? 08:06 evenniacode [evennia] Griatch commented on issue #1429: That `lambda` is a callable directly given to the `exec`, it's not the same as supplying the name of a node in the Evmenu node tree. https://git.io/v59EF 07:45 evenniacode [evennia] DamnedScholar commented on pull request #1423 14adc8e: I'm not going to include `Examples:` in the docstrings because I feel like they would take up too much space and I can include a more thorough tutorial in the `README`. https://git.io/v590l 07:40 evenniacode [evennia] DamnedScholar commented on pull request #1423 14adc8e: Apologies. I've been playing around with a status message object and forgot to remove the references to it. I've changed all of those to `raise Exception()`. https://git.io/v590e 07:08 evenniacode [evennia] DamnedScholar commented on pull request #1423 14adc8e: Done. https://git.io/v594Q 02:50 evenniacode [evennia] RyanStein commented on issue #1429: [This example](https://github.com/evennia/evennia/wiki/EvMenu#example-set-caller-properties) indicates that `exec` may be used otherwise, without a return value in the manner of a valid node, using the lambdas as demonstrated. https://git.io/v59Oo 00:09 Wietzman damnedscholar: Hello.