Time  Nick          Message
23:56 DiscordBot    <petriomelony> though i am sad i lost points for eating pie on the way out, haha
23:56 DiscordBot    <petriomelony> hey Griatch!  just finished your gamejam game, it was great
22:36 DiscordBot    <BP-Santo> I might try and log on and check it out once I set all of this gubbins up. Have a good rest!
22:34 Griatch       Haha, sounds like you are really exploring the wonders of the OS :) Anyway, I have to head to bed. I saw two groups of people give up in the evscaperoom logs (over at experimental.evennia.com) tonight. People seem very reluctant to eat that pie!
22:28 DiscordBot    <BP-Santo> Who needs games when you can play the quest of trying to figure out why symlinks to same thing disappear across directories when you hide them in just a single one.
22:27 DiscordBot    <BP-Santo> Best thing about linux is the subtle sense of hacking the gibson when you actually fix something ;3
22:26 Griatch       But these days there are so big players involved in Linux development. It's actually really surprising how many of the latest games are available on Linux, for example.
22:26 DiscordBot    <BP-Santo> On the mac though you can really do a lot of things, it's just hidden away but accessible, at least the stuff I usually want to do.
22:24 Griatch       It's a deep rabbit hole. The difference is that you *can* make such changes yourself if you want to. Mac (and definitely Windows) shuts such things down. Often they pick sane defaults that 'just works' but when there are issues you are usually locked out or heavily restricted in what you can yourself fix.
22:22 DiscordBot    <BP-Santo> Challenge is not how to do things I find but knowing that things need to be done. Like fixing screen tearing or power management. So much time would be saved if there was only mention what a typical user should do. I wanted to enable vsync and it took me hours to figure out I need a window compositor for that functionality.
22:21 DiscordBot    <BP-Santo> Whoever managed the Debian webpage though is... well bless their heart but there are issues.
22:20 Griatch       Debian is the base of Ubuntu, which in turn is the base for Mint.
22:20 DiscordBot    <BP-Santo> I just picked debian for the server stuff so thought it would be wise to stick to it for the little laptop so I get better at the gui side.
22:19 Griatch       I find that just using something like Linux Mint alleviates all hardware problems. I used Debian for years, but I feel I don't have the time to spend in config files anymore.
22:19 DiscordBot    <BP-Santo> Yeah that to me sounds like the best combo, mac for workstation, client facing stuff, artsy stuff; nice distro for server side. I tried windows recently again and it was an unstable mess.
22:18 DiscordBot    and it worked much better this time around - din't try nvidia drivers again though.
22:18 DiscordBot    <BP-Santo> I used unetbootin and that messed me up, it dint load the nonfree stuff, dint recognise my hand found firmware files etc. Then I tried to install nvidia drivers and all went to hell. Tried fixing it and autoremoved some stuff by mistake then realised I my wifi setup no longer worked and could not get any packages anymore. Long story short I magically found some dvd's while looking for an ethernet cable, burnt the debian dvd, reinstalled
22:16 Griatch       All server/backend folks use Linux, the frontend folks and management uses Mac
22:16 DiscordBot    <BP-Santo> Yeah Lenovo is good stuff I hear
22:16 Griatch       At work we are about 50-50 Macs and Linux Thinkpads
22:16 DiscordBot    <BP-Santo> Dell Vostro - nabbed it from the office since was unused
22:15 Griatch       Ha, what brand of laptop is it?
22:15 DiscordBot    <BP-Santo> I use macs for work exclusively, cuts down on total cost of operation a lot - I've spent as much time troubleshooting that debian laptop last few days as I did all the macs I work with over the last few years combined.
22:12 DiscordBot    <BP-Santo> It peaked with Snow Leopard and thats when I know it was the OS to get old with... since then they sort of improved it but user facing features did not really improve much, just endless reiterations and moving it closer to IoS
22:12 Griatch       Made it a lot more usable for unix folks
22:11 Griatch       Never used mac, but going to a BSD core was probably the best choice they ever did.
22:10 DiscordBot    <BP-Santo> I'm all about that OS X, there are good things out there but OS X is safe haven.
22:08 Griatch       I tend to do most work from the terminal myself; although I use a desktop GUI too of course for some things
22:02 DiscordBot    <BP-Santo> Repurposed a laptop into a debian desktop just to practice with the gui stuff and it was a nightmare, the server stuff is much nicer.
22:00 Griatch       Yep!
21:59 DiscordBot    <BP-Santo> ok cp -r folder1/* folder2 it is then
21:57 DiscordBot    <BP-Santo> google comes to the rescue
21:56 DiscordBot    <BP-Santo> yeah just my unix foo is not up to scratch, not sure how to move just contents of directory properly haha
21:56 Griatch       Once you copy everything from it you won't need that anymore
21:55 Griatch       You can just rename your local mygame temporarily ?
21:55 DiscordBot    <BP-Santo> Or actually, maybe clone it somewhere else, move, push then rm the clone and reclone in the correct directory?
21:54 DiscordBot    <BP-Santo> Hmm... if my directory contains a mymud directory and my repo is also named mymud and I clone it, will it overwrite my local mymud directory? Wanted to do it the way you advised but my files are on a google cloud instance ... bah will just tar it, download, git that sucka then rm the stuff on the server and clone and then it should be setup I think.
21:47 Griatch       Yes, .gitignore allows you to tell git "don't include this in version control"
21:39 DiscordBot    <BP-Santo> so .gitignore is something git looks for when run from a given directory and it's all standard practice?
21:38 Griatch       Treat it as if it's not there (there are some exceptions, but don't worry about that for learning)
21:38 Griatch       You never put anything into .git manually
21:38 evenniacode   [fork] sg forked evennia https://github.com/sg/evennia
21:34 DiscordBot    <BP-Santo> or is it standard practice to have it outside?
21:34 DiscordBot    <BP-Santo> any reason to put .gitignore into .git?
21:33 Griatch       You do have control over .gitignore if you want to change that (but usually you should probably not)
21:33 Griatch       Yes, on both accounts
21:33 DiscordBot    <BP-Santo> the gitignore file evennia comes with though sits outside that folder right?
21:32 DiscordBot    <BP-Santo> so it's a hidden directory sitting in the top level directory for the repo?
21:32 Griatch       There is only one .git for your entire repo.
21:32 Griatch       .git is a directory of a lot of files that you should generally never need to look at or care about. :)
21:31 DiscordBot    <BP-Santo> And there is one per top level directory for a given repo?
21:31 DiscordBot    <BP-Santo> so it's a file with metadata not a directory?
21:31 Griatch       It will exist both locally and on the remote repo - in fact the local and remote repo are identical, just sitting in different places.
21:30 Griatch       No, .git is just all the metadata git needs to track your files.
21:30 DiscordBot    <BP-Santo> So locally when I pull or push, there is no .git, just the directory of my choosing and I just connect to the correct url to pull or push or commit ya?
21:29 DiscordBot    <BP-Santo> Yeah I am confused by this a bit, the .git directory is the repository on the server right?
21:28 Griatch       No need for any sophisticated remote git commands or anything
21:28 Griatch       BP-Santo: The easiest way I find to start a new repo like that is to first create it in the online service (github, gitlab etc), and then clone that repo down to your local drive. Then you copy all stuff you want into that folder and use `git add *` inside it to add it all to git. Commit and push it all back up again.
21:26 DiscordBot    <BP-Santo> Ok so lets say I have an empty project repository on gitlab. Do I just cd into mymud and do git remote add origin git@gitlab.com:myusername/mymud.git then add and comit and push or should I git init before that? Read something on the evennia wiki that one should not do the init so not sure what to do.
20:11 Griatch       It's fun that people seem to enjoy collaborating on solving the room too :D
19:50 Griatch       Good night!
19:49 vincent-lg    time to go! See you tomorrow Evennia!
19:27 Griatch       Haha
19:26 vincent-lg    but don't worry, I'll comeback with backups tomrrow
19:26 vincent-lg    no, I don't want to let her win, but I don't want to miss bedtime :P
19:24 vincent-lg    haha, good
19:08 Griatch       You'll even get a more sensible villager name than "Guest1" etc
19:08 Griatch       Fine, fine :) I have activated guest accounts on the game. It's not like it's hard to do with Evennia after all. Check it out :)
18:56 DiscordBot    <kosmobot> They are effectively creating a guest account. There's no email or registration required. Maybe just a simple note stating the purpose of the username/password in the context of the game would help. It's so much easier than actually registering an account with username/email/password. People must really want to protect their pie.
18:09 vincent-lg    I guess you could create a guess account, but then if you want to log back in after some time, well, there's no way to do that... I guess
18:09 vincent-lg    though to be fair I actually created a password because I don't really "trust" in that encryption system. And then I don't remember it. Big deal :D
18:08 vincent-lg    honestly no
18:07 Griatch       I don't really understand the username/password issue. Is it so hard to make up a name and a throwaway password if you just want to try something out?
18:06 slackfriarzen <friarzen> heh, from what I've seen, the reddit crowd seems to consist of old-timers that believe username/passwords/encryption are huge barriers to entry but somehow compiling/writing a telnet client from scratch is something everyone wants to do.
18:06 Griatch       I guess I could allow guests.
18:06 vincent-lg    I hate passwords but then, I prefer passwords to biometrics :D
18:05 vincent-lg    huhu, that's true enough... but how would you do otherwise?
18:01 Griatch       Interesting. A guy in reddit suggested that requiring username/password was a 'HUGE' hurdle for getting people to try the game.
17:48 Griatch       I'm mainly fixing typos and minor things now though.
17:47 Griatch       It's practical with an online game that one can hot-patch things without anyone needing to download things anew.
17:35 vincent-lg    I was asking because I saw a weird thing last time but didn't check the logs. Anyway. Yeah the map looks the same, thanks
17:35 vincent-lg    yeah you're right
17:34 Griatch       I think the first restart message is not showing when you restart from the terminal.
17:34 vincent-lg    thanks
17:34 vincent-lg    hu, the server restarted but no message was given that it was restarting, it might be a bug, can't check. Don't know if you can "crash" the server and it has to start
17:33 Griatch       vincent-lg: Well, it should at least look the same in screenreader mode as otherwise. Check now and it should be the same
17:31 vincent-lg    Griatch: if it's important to the mystery, sure. Guess the fact that it's important or not important is a giveaway in itself :D . Anyway I figured the map out now
17:30 Griatch       vincent-lg: I think you lose the road. I'll see if I can come up with something else
17:29 Griatch       BP-Santo: Yes, those are optional stuff
17:29 vincent-lg    ho, I got it, the symbols are given
17:27 DiscordBot    <BP-Santo> Thanks, ill check the contrib directory further down the line - I take it it's all the extra goodies people came up with over the years?
17:25 vincent-lg    I'm used to ASCII maps but... well, I guess anyone else has the same difficulty here
17:23 vincent-lg    wet socks? possibly
17:23 Griatch       vincent-lg: Coming to think of it, I'm not sure how easy the map is to parse ...
17:22 Griatch       vincent-lg: Hehe, did you get some wet socks in your face mayhaps?
17:10 vincent-lg    Griatch: you really went out of your way to annoy the poor players :D
16:54 DarkSir23     Make sure you use True and not true, but also take a look at evennia/contrib/extended_room.py -- That may do a lot of what you want to do.
16:39 slackfriarzen <friarzen> I'm told I'm a good builder/game-designer, but my biggest struggle is with worthwhile NPCs.
16:39 DiscordBot    <BP-Santo> I imagine I will have to modify the default room object to make this possible. This would be used for the player doing say "smell" returning the field smell for the room desc or if the player toggled on smell to show up it would always return that as part of the room desc.
16:36 vincent-lg    haha!
16:34 vincent-lg    Griatch: don't tempt me :P
16:34 DiscordBot    <BP-Santo> So say somebool=true would mean the desc shown to the player would be fiedl1 + field2 + field4.
16:33 DiscordBot    <BP-Santo> I am not yet ready to implement but I wanted my rooms to be assembled from a standard fields depending on variables. So the @desc is put together from @desc.field1 @desc.field2 etc. and order, colouring. determined by a few keys. Not sure how difficult that will be.
16:33 Griatch       vincent-lg: There is always pie if you get stuck ;)
16:32 vincent-lg    I'm not too bad at creating puzzles, I'm completely stupid when I have to solve one. Makes any sense?
16:31 vincent-lg    so you did a builder's job in any case, no matter the method
16:31 Griatch       Yes
16:31 vincent-lg    Griatch: yeah, but you built in the code directly
16:31 Griatch       I never went into the game and entered as single @desc or @dig
16:31 Griatch       Interestingly, for the evscaperoom I didn't do any building in the regular sense at all. It's all dynamically generated in code.
16:30 DiscordBot    <BP-Santo> I don't think any of the people who studied with me who are now doing really good would be able to build a good mud area.
16:30 DiscordBot    <BP-Santo> Text games and coding seem very close together, I think it's a natural connection for coders to be creative by making muds.
16:29 vincent-lg    and yet again I had a very good builder who had a strong programming background, yet was able to write a lot of great things. So the distinction might not be that strong after all
16:27 vincent-lg    Smooth team-work makes for a happy and communicating team. And productive, if nothing else
16:27 vincent-lg    but one aspect I truly like (and it might not always be the case, I guess) is to communicate with non-devs about building. Builders are (in my case) not developers and we sure as heck don't work in the same way. And once they ask for a feature it won't be structured like I would have, and if I implement it the way I want chances are they won't use it. So it's a lot of compromise and teaching, but I really like that part.
16:26 DiscordBot    <BP-Santo> I have to say I am excited about coding some systems, not sure how well it will go but hopes are high
16:26 vincent-lg    same, Griatch
16:26 Griatch       I enjoy building; I just like coding a little more
16:25 vincent-lg    I've built for years without help. But once I received help from non-devs, I must admit the virtual world on which I worked really gained in depth and beauty. That being said... I'm not talking for all devs either, that was just my personal experience
16:25 DiscordBot    <BP-Santo> Ya for sure - the pure artists I know that is not techy like me can't even get authoring software to work properly.
16:24 vincent-lg    BP-Santo: well, to be fair, I guess we both need each other in the building process
16:24 DiscordBot    <BP-Santo> As in, rather than just use your minds eye to create a vision and then realise it in the simplest and direct of ways they want to organise it and make it be accessible and extensible etc.
16:24 Griatch       A user picked that as a name; kinda neat
16:24 DiscordBot    <BP-Santo> I find devs focus on systems and automation and when things go wrong it's because of that.
16:23 vincent-lg    oops
16:23 DiscordBot    <BP-Santo> Once my unity project gets underway might actually have something nice to show - want to use my traditional photography skills to do a 2.5d kinda episodic game
16:23 vincent-lg    ;me ponders on this evscaperoom
16:22 DarkSir23     Seconded.    I'm an awful builder.
16:22 Griatch       Awesome title
16:22 Griatch       Araquiwain 4 ever
16:21 vincent-lg    I have a strong belief game building should be done by artist (I mean, usually I recruit writers, but I guess that's the same mindset in any case). I don't think devs are so good at building (meaning no offense to anyone, we sure can and sure do)
16:21 DiscordBot    <BP-Santo> Want to implement systems in evennia to get my OOP thinking up to scratch but eventually want to do something commercial in unity
16:21 Griatch       Fair enough :)
16:21 DiscordBot    <BP-Santo> Then was a bohemian musician and it was all underground stuff then time passed and now little is left from back then and I don't want to spread it around anyway ;p
16:21 Griatch       To be fair, I too modified evennia a little for the evscaperoom - but that was because I found some bugs :D
16:20 * vincent-lg  looks innocently toward... toward no one
16:20 DiscordBot    <BP-Santo> Oh no it's not, was in my school gallery years ago but I din't exhibit anything for years anyway
16:20 vincent-lg    don't worry, people who have been developing for years modify the evennia folder. It's not a dev thing, anyone can make that mistake
16:19 DiscordBot    <BP-Santo> Expanding my design doc for what I want to do and slowly setting up things here and there. Want to study all of the docs before I actually try and implement.
16:19 Griatch       Cool, is your art available to view somewhere?
16:19 DiscordBot    <BP-Santo> I'm an artist by training not a dev so a bit new to git and such
16:19 Griatch       BP-Santo: Yes, that's the common way
16:18 vincent-lg    it should definitely not be the case
16:18 DiscordBot    <BP-Santo> Plan is, get together own git server, just have a repo for the game folder - that sounds good?
16:18 vincent-lg    though if you do I guess it's worth an issue
16:18 vincent-lg    you won't find much that can't be changed for your mygame
16:18 DiscordBot    <BP-Santo> circles the evennia folder appraisingly
16:18 Griatch       BP-Santo: Yes, you should never modify the evennia folder unless you are actively contributing to Evennia itself and plan to make a PR.
16:18 vincent-lg    leave the evennia folder alone
16:17 * vincent-lg  shudders
16:17 DarkSir23     Yup
16:17 DiscordBot    <BP-Santo> Right so even for complex systems just leave evennia alone and only hook and overload and such?
16:17 DarkSir23     (to the latter)
16:16 DarkSir23     Absolutely
16:16 DiscordBot    <BP-Santo> Is it generally necessary to edit anything outside whatever your "mygame" folder is once you innit? Is the idea to leave the evennia folder one pulls from git unmolested unless you want to develop evennia itself?
16:11 vincent-lg    but anyway
16:11 vincent-lg    in French it would allow for complex algorithm, determining verb groups (which is not trivial)
16:11 vincent-lg    definitely
16:09 Griatch       Even though you still have to have a mapping for 'irregular' verbs
16:08 Griatch       Yes, that's a very nice feature of English
16:02 vincent-lg    would be hard to do in other languages but it's still nice ;D
16:02 vincent-lg    ho it's nice
15:54 Griatch       So what I need to write in the text is "~You ~look at *lamp" and the system will show you "You look at [lamp]", whereas others in the room will see "Vincent looks at [lamp]". And how to decorate [lamp] is customized through the new options command.
15:52 Griatch       That `option` command actually implements an Armageddon-style first/third-person mini-language engine under the hood
15:52 Griatch       But I was very careful to never relay any info by color alone :)
15:51 Griatch       True
15:49 vincent-lg    don't worry, you'll hear me complain if something goes wrong. On the other hand I'm often less taken aback by visual details
15:49 vincent-lg    frankly, so far, so good :D
15:49 Griatch       vincent-lg: I tried to make it accessible. You can also check the `options`
15:48 Griatch       Yes, it's not a very common style; my argument is that I don't want an inventory system - then people could pick up some critical objcet and log off with it, making the room impossible to solve for others in the room.
15:47 vincent-lg    okay, logging in a new room. Sounds fun Griatch, exactly what I like to create in my own games (funny story, lots of details, lots of possible actions)
15:46 DarkSir23     It was a little hard to find/get used to.
15:46 Griatch       Since I heard others having the same issue
15:46 slackfriarzen <friarzen> ahh, ok, cool.
15:46 Griatch       I also added an extra text to the top of each focus to tell you just that
15:45 slackfriarzen <friarzen> It took me a bit of trial and error to figure out that I needed to just 'ex' to get out.
15:45 DarkSir23     Just "ex"
15:45 DarkSir23     The help directs you to do it again.
15:45 slackfriarzen <friarzen> hmm...one thing I have noticed with the Evscape (which is kind of my first real use of EvMenu's).... there isn't an obvious way to quit out of Ex(amining) a thing.
15:44 DarkSir23     I would create a new room, definitely.
15:44 vincent-lg    I don't know if it's a good idea to join someone I don't know in an existing room. Might be better starting over to not bother anyone with my struglles. Plus, some people (like myself) like to "find" the solutions, not be "given" them :D
15:41 Griatch       Enjoy :)
15:40 vincent-lg    hu, shouldn't have selected this username...
15:38 DarkSir23     Woot!
15:35 vincent-lg    okay time to test evscape
15:28 DarkSir23     yeah, that one looked most interesting of the three.
15:27 Griatch       It's a fiddly to get going (see my comments in the thread), but it's just a single python3 file :)
15:27 Griatch       Still worth of a comment :) There is a rogue-like game too now though
15:09 DarkSir23     I don't feel like either of the ones I've tried were games.
15:09 DarkSir23     I will try to bring myself to vote for the others, later today.
14:53 Griatch       An entry must get at least 10 votes to be in the race
14:53 Griatch       15 days I think
14:53 DarkSir23     How long is the voting period?
14:50 Griatch       So far 20 people have tried the evscaperoom. But I only think 2 or three have taken the time to complete it yet. As usual with text-games (it seems) most log in, looks around and then logs out, unfortunately).
12:28 vincent-lg    I'll quote you on this :P . Well...
12:26 Griatch       I'm  sure it's a bit up to preference too. But I at least thing this looks like it makes sense.
12:25 vincent-lg    Griatch: I think the same. It does feel a bit  weird at first glance but it groups and avoid duplication which is good. I would do a try/except/else and in the else, put a if year <= 0:... but that's actually repetitive here. Okay, thanks for the feedback :) I wasn't sure and since I'm going to write about it in the book, I would feel a bit stupid if everyone came to me saying it's not the way to do it at all
12:23 Griatch       DarkSir23: It does look nice. :) I vaguely remember how WoD dice pools works; I played Vampire a long, long time ago; but never game mastered it.
12:23 DarkSir23     It'll fail if it doesn't understand any part of the string, but it's fairly verbose about why it failed, so they can correct the command.
12:23 Griatch       vincent-lg: Ah, you are right, didn't think of that. Yeah, it looks a little weird when written compact like this, but I think it's the right thing to do (compared to e.g. putting `print` in two places)
12:22 DarkSir23     Sorry, just proud of it :)
12:21 Griatch       DarkSir23: Aha, nice!
12:21 DarkSir23     I started with contrib.dice and used the roll_dice function to handle the actual dice rolling, and wrote a parser to turn a text string like the what's at the bottom of that last image into an actual count of dice.
12:21 vincent-lg    Griatch: yeah, but since the except block captures ValueError (whether from mis-converting user_input or because user_input is egative / nul) the error message is displayed in any case. But I agree, it all depends :D
12:20 DarkSir23     WoD uses a d10 system that gives you a dice pool based on a combination of your stats, with modifiers, and a target difficulty.  You roll X dice, and count successes, rerolling 10s for possible extra successes.
12:19 Griatch       Custom dice roller?
12:19 Griatch       What are we looking at, DarkSir23 ?
12:18 DarkSir23     One more to share:  https://underdog.servepics.com:8443/spex9wzr.png
12:18 Griatch       Overall the player should never see a traceback from their input IMO
12:17 Griatch       vincent-lg: It really depends on where the user are in this. I don't that if the user (as in the player) can freely input user_input, that they should get a ValueError if they input -1. If however the 'user' of this code is a developer using it in a library capacity, then raising an exceptions is good.
12:14 vincent-lg    DarkSir23: I believe so too. But it seems odd. Well, in any case, tye try/except block is there to check user input in any way, so perhaps this code is not so wrong. I tend to make tye try clause as brief as possible, only one line if I can help it, but I believe what I posted not to be wrong in principle
12:13 DarkSir23     Honestly, I think it's elegant.  I've always felt that using try/catch is a good way to circumvent or deal with problems,  as you choose.  You're just funneling those problems the way you want/need to.
12:12 vincent-lg    good!
12:12 evenniacode   [fork] EvripidisPa forked evennia https://github.com/EvripidisPa/evennia
12:08 vincent-lg1   (I already asked actually, but it still seems a bit weird to me which is a bit more used to checking with conditions. Though I think that's correct Python, not in syntax, but in philosophy, what do you think?)
12:08 DarkSir23     And since you reroll 10s: https://underdog.servepics.com:8443/1f4tu5xs.png
12:07 vincent-lg1   https://hastebin.com/pogatavace.py
12:07 vincent-lg1   Griatch: this is my use case3
12:05 DarkSir23     Ok, I'm digging this:  https://underdog.servepics.com:8443/zzgh3ejg.png
12:02 Griatch       Also good if you have some custom error handler but you want to faster see bugs while you are developing (without having to go to the log or something)
12:01 Griatch       vincent-lg1: I use raise when I want to log something or do something with the error but still want it to raise to a real error.
10:55 vincent-lg1   no reason why not, but I'm more interested by the philosophy. Using assert for testing input is wrong on a philosophical standpoint it seems, for instance
10:54 vincent-lg1   I'm trying to see if raise should be used in a try/except clause. I mean, on the same level
09:45 Griatch       Hang in there!
09:43 DiscordBot    <Chason> I've already had two slices and it is very bitter :p
09:43 Griatch       Chason: Haha, but you can always have a pie!
09:31 DiscordBot    <Chason> this game is reminding me how terrible I am at escape rooms in real life
09:18 vincent-lg    this sounds great Griatch, I'll test it whenever I can
09:15 vincent-lg    I don't have that much time right now but I'll check it out, if the game stays open for awhile. Perhaps this afternoon, early afternoon, depending on the weather
09:15 vincent-lg    woo, sounds fun!
08:40 Griatch       (if you try, please consider rating this and other games here: https://itch.io/jam/enterthemud2/rate/422945)
08:04 Griatch       Check it out!
08:04 Griatch       vincent-lg: http://experimental.evennia.com
07:50 vincent-lg    so Griatch, how did things to gor the game jam? I only have the smallest idea what it was, to be fair
07:49 vincent-lg    hi Evennia!
04:54 Griatch       DarkSir23: Diplomatic? Where?
04:22 Griatch       Reason: |/ is the one
04:09 Reason        Picking up Evennia after a long time away -- refresh my memory, when setting @descs:  How to return carrier / tab?  \n \r %r %n etc., etc don't seem to do the trick.  :)
04:08 evenniacode   [forum] Griatch Art posted 'Evscaperoom - an escaperoom in Evennia' https://groups.google.com/d/msg/evennia/YHxLXOmZpXA/xPkCGPRzAgAJ
03:02 evenniacode   [fork] thedarknet forked evennia https://github.com/thedarknet/evennia
00:22 DarkSir23     Very diplomatic, Griatch